Armor is a class of items that mitigate physical damage and are equipped in the different armor slots (head, back, chest (aka body), hands, legs, feet, and off-hand for shield). This sort of armor contributes to the Armor attribute, a numerical value that translates into physical damage mitigation in combat. Some non-armor items may grant an armor attribute bonus.

Armor Equipment Slots Edit

There are six core slots that a character can equip armor items into and — depending on their class — a character can optionally carry a shield in their off hand. The six slots for equipping armor to are the character's head, back, chest (aka body), legs, feet, and hands. If a shield is held in the off hand the character is limited to using weapons that require only one hand to use.

Note: There are rings, necklaces, trinkets, off-hand items, and weapons that provide armor; certain spells and profession-based items can provide temporary armor bonuses as well.